Σάββατο, 27 Ιουλίου 2013

The Mother of Monsters



Based on an image By Josef Fadel Simon



Behold Her, the Mother of Monsters
born of the Primordial Abyss and the First Winter

I remember my birth quite vividly: the sliding down the fleshy tunnel from where I was created, born from mortal seed and her blasphemous egg. I remember how I screamed, when I beheld the light for the first time, as I was dragged by pious men out into the world above.


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Σάββατο, 20 Ιουλίου 2013

SINGULARIT-O!

THE TOY OF THE FUTURE, TODAY! (created by Spiros Meander Makridakis)



Heeeeeey kids!

Are you tired of your old toys? Bored of having to do all the work for them on playtime? Do regular robots disappoint you? Had enough of those same old transforming tricks?

Well have we got a treat for you! Introducing SINGULARIT-O, the toy of the future! What can it do that other toys can’t I hear you ask? Why , SINGULARIT-O is equipped with a highly sophisticated Artificial Intelligence, allowing him to not only take initiative for any game, but also to do a number of things!


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Παρασκευή, 12 Ιουλίου 2013

Human Slaves of An Insect Nation, Part 14-Machinations of the Space Princess



 MotSP-making balls-to-the-wall space opera action sexy again.


Human Slaves of An Insect Nation-Machinations of the Space Princess or Faster than the speed of awesome.

It takes a lot to sell me on a science fiction role-playing game. Sure, I love science fiction as a genre; in fact, I find it to be the most thought-provocative and entertaining medium in all of fiction

Mostly because its best and greatest examples involve predicting the madcap world of tomorrow that’s just around the corner.

But its representatives in tabletop roleplaying have been-in my experience-inadequate at best. This could be because I live in a country where D&D and its clones are mostly the only games in town (with the exception of WoD, for which I do not care for) but also because most of the science fiction rpgs I have come across so far have been huge, convoluted disappointments.

It would take a long for a science fiction rpg to sell me (especially in my current, overworked, grumpy state). It’d have to be easy on the uptake, lighter than a feather rules-wise and above all, fun. Which is why when I first encountered Machinations of the Space Princess, I did so with considerable prejudice. 

About 40 pages into it, I was so glad James Desborough had made me feel like a dick over my (unfounded) preoccupation. I couldn’t put the book down and I was pleasantly surprised to find myself taking down notes, modifying my Stormtroopers On The Lam campaign idea to fit it into the overall universe and philosophy of Machinations.


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